The Tengu Mystic Warrior – Level 3 Magus

Name: Takatatak
Ancestry: Tengu
Background: Guard
Class: Magus

Skyborn Tengu

Perception +5; Low-Light Vision
Languages Common, Orcish, Tengu
Skills Acrobatics +8, Arcana +5, Athletics +10, Intimidation +6, Lore: Warfare +5
Str +3, Dex +3, Con +1, Int +0, Wis +0, Cha +1
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook

AC 19; Fort +8, Ref +8, Will +7
HP 33

Speed 30 feet
Melee Katana +8 (Deadly d8, Two-Hand d10, Uncommon, Versatile P), Damage 1d6+3 S
Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+3 P
Spell Parry (Magus) Requirements You have one or more hands free. You infuse magical power into your body or armaments to parry both physical and magical assaults. You raise your guard, gaining a +1 circumstance bonus to AC and to saving throws against spells that target you until the start of your next turn, as long as you continue to meet the requirements.

Spellstrike (Magus) Frequency until recharged (see below). You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don’t occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell (page 40) that takes at least 1 action to cast; casting a focus spell of another type doesn’t recharge your Spellstrike.

Arcane Cascade (Concentrate, Magus, Stance) Requirements You used your most recent action to Cast a Spell or make a Spellstrike. . You divert a portion of the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. . If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn’t deal damage, this stance’s bonus damage depends on the spell’s school. Abjuration or Evocation force; Conjuration or Transmutation same type as your weapon or unarmed attack ; Divination, Enchantment, or Illusion mental; Necromancy negative;

Arcane Prepared Spells DC 15, attack +5; 2nd: Mirror Image1st: FlenseTrue StrikeCantrips: ShieldChill TouchDetect MagicInfectious EnthusiasmProduce Flame

Focus Spells (1 points) Thunderous Strike You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails. Heightened (+1) The damage increases by 1.

Additional Feats: FleetQuick CoercionQuick JumpSkyborn TenguSteady BalanceUncanny Agility
Additional Specials: Conflux SpellsHybrid Study (Inexorable Iron)Sharp BeakSpellbookSpellstrike Specifics


As a young Tengu, he was employed by a group of merchants. His job was simple, guard the caravans, ward off any would-be thieves and ensure safe passage through the dangerous wilderness. However, Takatatak had a restless spirit, always yearning for the thrill of adventure. He’d spend his off hours exploring the wilds, learning about the land, and honing his skills as a swordsman. His natural Tengu agility and quick reflexes made him excellent at this job, and he quickly earned a reputation as a reliable caravan guard.

During one of these excursions, Takatatak discovered an old, crumbling manuscript half-buried under the roots of a colossal oak. Curiosity piqued, he dug it out and began to decipher the intricate symbols and diagrams that filled its weathered pages. It turned out to be a grimoire, a book of magic filled with spells, sigils, and arcane lore. Over the course of several months, with the help of some friendly scholars he met during his travels, Takatatak slowly began to grasp the concepts within the tome. He found himself drawn to the art of magic, and soon discovered that he had a natural talent for it.

With the addition of magical abilities to his arsenal, Takatatak became even more invaluable as a guard, using his newfound skills to protect the caravans with even more efficiency. But as his mastery over magic grew, so did his sense of responsibility. He saw the devastation that the unchecked forces of evil could bring upon innocent lives and he felt a calling to use his abilities to protect those who couldn’t protect themselves.

With the blessing of his merchant employers, he decided to leave his guard position to roam the wilderness, becoming a wandering defender. He traveled from town to town, helping those in need and dispatching any threats along his path. His unique blend of swordsmanship and magic allowed him to deal with a range of problems, from marauding bandits to rampaging monsters.

Takatatak became a force for good, always striving to maintain balance and justice in the often chaotic wilderness. Despite his unusual appearance, his actions earned him the trust and respect of the communities he helped. His journey is filled with trials and tribulations, but with each passing day, Takatatak becomes more certain of his path, finding fulfillment in his purpose as a Magus, as a guardian, and most importantly, as a beacon of hope in a world that desperately needs it.


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